![]() It removes the movement penalties to accuracy. ![]() Laser Sight 2x1 750 150 Substantial improvement to accuracy and it helps you find the range of the weapon itself. Attachments Silencer 2x1 750 150 For those stealth inclined players, attach this to the 10mm pistol, upgrade the damage, and you have a power house of a weapon. Apply these to the weapon you use the most or is most vital to your method of play. This is great for getting that one-shot-one-kill with high damage weapons. Damage 2x2 750 150 This is probably the one that you want to apply to your favorite. This is best to be applied to your favorite weapon. For weapons with low capacity, like the Revolver or Sniper Rifle, you will only get one extra bullet. Ammo Capacity 2x2 750 150 You see the best returns when applying this to weapons with large capacities to begin with. The slow reload weapons takes heavy investments to get any real results. This is very helpful for the fast reload to make it even faster. ![]() ![]() Reload Speed 2x2 750 150 A very handy and versatile upgrade. Better to focus these on weapons like a machine gun or rifle. These are best applied to weapons with a decent firing rate. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Deus Ex: Human Revolution – Weapons Guide Upgrades Attachments Unique Upgrades Rifles and Shotguns Long-Range Explosive Weapons Pistols Energy Weapons Non-Lethal Explosives DLC Upgrades Item Size Buy Sell Rate of Fire 2x2 750 150 It takes at least a pair of Rate of Fire upgrades to really see an improvement for a weapon. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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